After MSFS 2004 scenery release we started development scenery for FSX/P3D. FS9 phototerrain is not compatible with next Flight Simulator versions, so it have to be rebuild.
For Kharkiv region:
- Refined Landclasses(in new page)[sciba leftsrc=”http://ukhh-scenery.in.ua/ukhh-site/uploads/2018/05/1_fsx-2018-02-12-23-16-13-81_before.jpg” leftlabel=”Default LandClass” rightsrc=”http://ukhh-scenery.in.ua/ukhh-site/uploads/2018/05/1_fsx-2018-02-12-23-16-13-81.jpg” rightlabel=”Scenery LandClass” mode=”horizontal” width=”900″]
- Roads and railroads(in new page)[sciba leftsrc=”http://ukhh-scenery.in.ua/ukhh-site/uploads/2018/06/kharkiv_lc.jpg” leftlabel=”Default roads” rightsrc=”http://ukhh-scenery.in.ua/ukhh-site/uploads/2018/06/kharkiv_roads.jpg” rightlabel=”Scenery roads” mode=”horizontal” width=”900″]
- Water polygons and shorelines(in new page)[sciba leftsrc=”http://ukhh-scenery.in.ua/ukhh-site/uploads/2018/06/kharkiv_roads.jpg” leftlabel=”Default Water poly” rightsrc=”http://ukhh-scenery.in.ua/ukhh-site/uploads/2018/06/kharkiv_water.jpg” rightlabel=”Scenery Water poly” mode=”horizontal” width=””]
- Was build 1 sec mesh with local height correction
- Phototerrain region include Kharkiv city and some suburbs
- Appeared generic bridges over roads and rivers
- Prepared 2(!) variants of satellite images for phototerrain surface: Google Satellite и Cadastre Ukraine Map
- For every imagery variant prepred 5(!) seasonal textures plus night texture
- Seasonal textures were color corrected for default textures palette and for ORBX Global palette
- Phototerrain LOD13 19 m/pixel was generated
- Autogen buildings texture was make
- Vegetation was classified to match autogen tree types
- Generated autogen buildings and trees
- Now it is modeling 3D buildings for highraised domestic Kharkiv districts and other city landmarks